Tag Archives: tablet

No-glasses 3D from 2D

Yesterday, it seemed that 3D TV sets were just a fad and, mainly due to a small amount of 3D content, this technology has already faded into oblivion. Meanwhile, new generations of no-glasses 3D displays, as well as an extremely efficient technology that instantly converts any (!) 2D image into a three-dimensional production, have been developed. 3D, once again, returns, also in a mobile version.

At present, the advancement of typical 3D displays is limited due to the small amount of 3D content. Although people could buy certain movies in 3D, viewers could not watch the majority movies as well as TV shows and video games in three dimensions. In the result, 3D TV sets owners still mostly watch 2D content. Interestingly, none of Samsung 2016 US TV models will support 3D.

Another often mentioned disadvantage of 3D format, which is a need of wearing special glasses, seems to have been overcome. No-glasses 3D screens (so-called autostereoscopic displays) has been available on the market for several years. Usually, this technology is implemented into some medium size TV sets, but much smaller 3D displays from time to time also appear in a mobile segment.

At the Mobile World Congress 2016 which took place in late February in Barcelona, representatives of companies such as JSDigitech and SuperD claimed that a demand for 3D displays, especially in mobile devices, is yet to come. Now it is still a niche.

When speaking to representatives of two Chinese companies mentioned above, it was quite easy to become convinced that soon some consumer electronics manufacturers will start putting no-glasses 3D displays into new smartphones, tablets, laptops, computers, big screen TVs, as well as both VR and AR products. The third dimension will be added not only to photos and videos, but also to a user interface.

A combination of no-glasses 3D display with motion and gesture sensors in a smartphone, tablet or digital media advertising medium may bring a three-dimensional holographic-like interface controlled by touch and gestures.

No-glasses 3D displays are available, but how about a 3D content? Here comes the most important innovation, that may break existing barrier inhibiting an adoption of 3D displays on the market.

VEFXi illustration
A conversion of 2D and 3D glasses-based content into no-glasses 3D products requires a device integrated with VEFXi’s microchip and a lenticular or parallax barrier lens built into a screen. Naturally, a viewer can switch off the 3D effect anytime he or she wants. Source: www.vefxi.com

American company VEFXi Corporation demonstrated at Mobile World Congress a prototype of their new microchip technology that converts any 2D image to no-glasses 3D for mobile and desktop autostereoscopic displays up to 4K UHD. This new technology is the first in the industry to be able to turn ordinary 2D video into no-glasses 3D with only about one frame delay.

At MWC were shown not only different size no-glass 3D displays, but also – and this is the most important innovation – a prototype of a chip that instantly converts 2D photos, videos and games to 3D.

Instead of the conventional approach which requires an army of software programmers develop algorithms, VEFXi applied power efficient logic that even more closely models functions of the human brain neuron cells and associated synapses. To create the depth position of each pixel that results in 3D output, VEXFi uses its patent-pending technology named NeuralBrainTM Depth Synthesis.

To learn more about VEFXi chip technology – how it works, how it may change future of interfaces, and what is an extreme virtual reality (E VR) – watch the video interview with Craig Peterson, CEO and Founder of VEFXi, recorded at World Mobile Congress 2016 in Barcelona.

https://www.youtube.com/watch?v=GgINvqWqbWc

Craig Peterson worked at Intel for 29 years where he led the development of various microprocessors and chipsets. He retired from Intel in 2003 and then created two new startup businesses in Shanghai. In December 2010, he founded VEFXi based in Hillsboro, Oregon. The company has already shipped products to more than 30 countries. The newest, third generation 2D-into-3D converter technology was learned from professional customer feedback of first two generations of products.

If you have any questions regarding VEFXi and no-glasses 3D, you can contact Craig Peterson at craig@vefxi.com.

www.vefxi.com

Do you like the article? Then buy me a coffee! You can donate a small sum of money using your PayPal account or credit card. All donations will finance my journeys to fairs, festivals and conferences devoted to design and new technology – this is where I find news for my blog. Just click the button below to perform a secure transaction. Thank you for your support, it will help me to take a step forward and write new posts.

More articles

Casual virtual reality

The most interesting novelties presented at CES in the field of virtual reality were neither long-awaited, final version of Oculus Rift goggles, nor the avalanche of cheap, made of cardboard or plastic VR headsets matching different models of smartphones. The biggest surprise for me as a media representative was the prototype of VR lenses that can be affixed to a tablet. Is it how the future of hybrid, online press will look like? 

As expected, virtual reality has been one of the main topics at CES 2016, the huge consumer electronics event that was held in Las Vegas in early January. Compared to the previous year, a much larger number of exhibitors related to the VR industry (goggles and 360 cameras producers, movies and animation makers, as well as 3D sound technicians etc.) testifies to the fact that in the coming months and years the market will be flooded with both professional and amateur VR content and headsets. We can be sure that the VR is entering the market for good, and it is just the beginning of the revolution.

So far, thousands of media outlets have released tons of information about the two segments of the VR goggles and its dedicated content. First, many of them relate to high-end devices, now assigned to companies such as HTC, Sony, and Oculus, that also offer (or will offer in the following months) sophisticated accessories that enable users to move smoothly through the virtual space. Second, many journalists report for the cheapest VR sets, made of cardboard or plastic, that requires a smartphone, and work with a very simplified user interface. In both categories, I haven’t found any spectacular, groundbreaking news (except the retail price of Oculus Rift, which is 599 dollars, twice as high as expected). Fortunately, at the end of the day, I discovered that the third category of VR readers exists. Despite it is a huge WOW, it was presented without any spectacular and noisy show, and therefore, it was unnoticed by mainstream medias.

inVRse zoom credits Trend Nomad
The inVRse immersive viewer transforms a tablet device into a stereoscopic 3D display with integrated inertial tracking and a multi-touch surface for interaction and control.

Hardly anyone associated with the virtual reality industry has taken into account displaying VR content on a tablet. Who would want to wear a large, heavy screen on his or her face? Although at the first glance a tablet seems to be useless in terms of attaching this device to a virtual reality headset, one prototype and his co-creator convinced me at CES that in some cases it can (surprise, surprise!) make a lot of sense. I felt that this is the beginning of a new era in the development of digital newspapers and e-books.

inVRse David Nelson credits Trend Nomad
David Nelson is the Special Project Manager of the MxR Lab (it is a part of the Institute for Creative Technologies, founded by US Army in 1999 at the University of Southern California), where techniques and technologies to improve the fluency of human-computer interactions are explored. He comes to VR from the world of entertainment as a Producer and Director, having created award-winning content in the areas of documentaries, feature films, music videos and commercials. He has studied the art of storytelling for more than 20 years.

Researchers from the Mixed Reality (MxR) Lab showed at the IEEE organization booth their idea assuming that VR content does not have to be watched on more or less sophisticated headset, that usually cut-off a user from his environment. VR can be experienced in a subtly different way, in this case through the lens attached to the top of the tablet. Here a VR animation or 360-video is not the main point of a content, but it enriches the main message. A user who is reading a text on a tablet, from time to time can get closer his or her eyes to attached lenses to watch VR or 360 extras.

The project of goggles that are attachable to the upper part of a tablet is called “inVRse”, and the new, hybrid media format combining text, images and videos with VR animations, 360 videos and the touch interface is named “casual virtual reality”.

When a prototype of inVRse goggles attachable to the upper part of a tablet will be commercialized and enter the market, we will see a new, hybrid media format, that combines text, images, audio and 2D movies with VR content and 360 video.

If the idea presented by a MxR Lab team will find its place on the market, the VR animations and 360 videos will become integrated with a digital press, e-books and, among other online publications, tourist and hotel guides. Thus, the virtual reality experience will no longer be separated from other media, but it will go hand in hand with more traditional content displayed on tablets. This may be a good news for publishers, advertisers and an audience as well.

https://www.youtube.com/watch?v=wN35LbpymBw

To learn more details about the in VRse project, I encourage you to watch the video interview recorded at CES with David Nelson, Special Project Manager at MxR Lab. He claimed that in the near future the virtual reality will become an important part of journalism, but at the same time he pointed out that only some of the content will be transferred to the VR format. Moreover, he said that the commercialization of the inVRse project should take place within a year.

If you have any questions regarding the inVRse project, you can send them directly to David Nelson at dnelson@ict.usc.edu.

All photos and the video by TrendNomad.com.

www.mxrlab.com

Do you like the article? Then buy me a coffee! You can donate a small sum of money using your PayPal account or credit card. All donations will finance my journeys to fairs, festivals and conferences devoted to design and new technology – this is where I find news for my blog. Just click the button below to perform a secure transaction. Thank you for your support, it will help me to take a step forward and write new posts.

More articles